@
rich.e
Mulching is a weighted averaging of the latest frame with the
previous average. The slider controls the weight of the latest frame, so
in the far left position the weight is 1 (undistorted sound), in the far
right position the weight changes with each frame so that the process
creates equal averaging of all frames over the duration of a sound.
It is analogous to the mulch video process, exemplified here:
Thanks for the link. In my case as far as I remember the
SignalInterruptionEnd
event _is_ received by the device manager but I did not see it
being handled in any way (there was a log statement, which was
commented out, but that was it in the listener).
SignalInterruptionBegan
event seems to be handled automagically, and the audio level
smoothly goes to zero.
There will
be a 1.1 release and a cinder pull request, if I figure
out how to handle SignalInterruptionEnd
event.
Lastly,
thanks for the audio interface, barring the above issues, it's
extremely easy and pleasant to work with.