Mulching is a weighted averaging of the latest frame with the
previous average. The slider controls the weight of the latest frame, so
in the far left position the weight is 1 (undistorted sound), in the far
right position the weight changes with each frame so that the process
creates equal averaging of all frames over the duration of a sound.
It is analogous to the mulch video process, exemplified here:
Thanks for the link. In my case as far as I remember the
event _is_ received by the device manager but I did not see it
being handled in any way (there was a log statement, which was
commented out, but that was it in the listener). SignalInterruptionBegan
event seems to be handled automagically, and the audio level
smoothly goes to zero.
be a 1.1 release and a cinder pull request, if I figure
out how to handle SignalInterruptionEnd
thanks for the audio interface, barring the above issues, it's
extremely easy and pleasant to work with.