Hello,I have a question about the device rotation and how Cinder handle it.
I see in the examples that if you want to use the device in landscape mode, you need to call glRotate before you draw. I don't like this solution because if you want to interact with your objects you also need to rotate the position of the finger. I also see nothing to detect if the screen is in a landscape or portrait position.
But I have seen applications, like the beautiful
Planetary, that handle very well this rotation.
So here is my question:
How can you rotate the whole app (draw, touch, etc) just like an Objective-C App would do, just by calling a single method?
Would hacking the AppCocoaTouch be a solution?
Thank you for your help,
Regards,
Baptiste