Éric
That's a good idea. Amazing all the things that can be done with shaders. This is the original, no transition, result:

This is using smoothstep between 0 and 1:

This is between 0 and 2:

I guess I'm gonna leave it at 0-2 since it has the best result.
I also made some changes to the depth map removing some extraneous bumps getting this result:

This is looking much better from what I had already. Is there a way for the grey to not be so intense as pixels get away from the light source? I tried increasing the ambient value but that just "washes out" all the color... I need the reds to be very intense.
Thanks