No, iOS only supports OpenGL ES 1.1 and 2.0. Currently Cinder only supports 1.1. You'll need send all your vertices to the GPU at once with a Vertex Array or a VBO.
Are there any examples you'd recommend for illustrating how to use Vertex Array and or VBO?
I looked at the VBO example in Cinder and it uses VBO Mesh. Would I still need to go about it like that example if I were just making multiple glBegin and glEnd statements originally?